CreditsGaming

Rules

Zaka CS 1.6 5v5 Competitive · version 1. These rules are applied automatically by the servers where possible and reviewed by referees where not.

Match format

  • 5 v 5, roster of up to 6 (substitute or coach)
  • First team to 16 rounds wins. 15 rounds as T and 15 as CT per team.
  • Overtime: 6 extra rounds (3 as T and 3 as CT), start money $16,000, repeated until there is a winner.
  • Knife round decides sides. Start money $800. Round time 1:45.
  • First team to win the required number of maps (best of 3 = 2 maps, best of 5 = 3 maps).
  • Double-elimination final: the team with fewer lost games wins. If the winners-bracket team wins the first game the final ends with zero lost games.

Maps

de_dust2, de_inferno, de_nuke, de_train, de_tuscan, de_mirage, de_forge

Grenades per round

Flashbangs: 2 · HE: 1 · Smoke: 1

Group tiebreakers

  1. Rounds won between the tied teams
  2. Matches won between the tied teams
  3. Rounds won between all teams of the group
  4. If still tied, extra rounds are played until the tie is broken

Communication

  • Only the team leader may use public messages (messagemode 1), also when dead.
  • All other members use team messages only (messagemode 2).
  • The sixth player or coach may coach during freeze time only and must leave the tournament area if a referee asks.
  • A player may talk only while alive or when his whole team is dead. A player counts as dead when the screen has faded to black, or 3 seconds after he fell if it does not fade.
  • Allowed (TeamSpeak, Mumble, ...). The organisation is not responsible for installation or setup.

Client settings (checked automatically)

SettingAllowed
cl_updaterate101
cl_cmdrate101
rate25000
fps_max0 to 101
ex_interp0.01
gamma1 to 3
brightness1 to 3
cl_shadows0 / 1
cl_minmodels0 / 1
cl_dynamiccrosshair0 / 1
m_filter0 / 1
hud_fastswitch0 / 1
Must stay defaultcl_weather, mp_corpse_stay, mp_decals, max_shells, max_smokepuffs, fastsprites
Launch optionsnoforcemparms, noforcemaccel, noforcemspd, freq (anything else needs referee approval)
VideoBrightness 52%, vibrance 30%, contrast 50%, sharpening none, gamma 70%

Allowed and prohibited

Allowed

  • Boosting
  • Throwing grenades over buildings
  • Personal GUIs
ProhibitedPenalty
Binding duck to the scroll wheelwarning
Silent C4 installation (game bug)warning
C4 must be planted at a viewable locationwarning
Any flashbang bug usewarning; intentional: round loss up to disqualification
Personal models or skinswarning
Personal map textureswarning
Use of a sky boxloss by default
Cheat programsdisqualification and ban
Bug maps / map or program bug abusewarning or loss by default
Scripts (silentrun, attack+use, ...)warning
Speaking while alive with teammates alive, or contacting opponentswarning or loss of the competition
Public chat by a non-leaderwarning
Client setting outside allowed valueswarning
Launch option not on the approved listwarning
Video settings outside the limitswarning

Timing, disconnects and protests

  • Be ready 10 minutes before the scheduled time. After 5 minutes of waiting the absent team loses by default.
  • Before round 3 starts the match restarts. After round 3 the round continues after reconnect by unpausing.
  • If up to 3 players disconnect unintentionally the round score is discarded; the game is paused during freeze time until they reconnect.
  • Intentional disconnection is sanctioned by the organisation. Refusing to connect to the match server can cost the team a default loss.
  • Only the team leader or the coach can file a protest. A player who disagrees with a ruling must raise it with the referee before the match starts.
  • Demos are recorded automatically by the server; players do not record demos.
  • A team refusing an organiser-ordered rematch is disqualified.
  • These rules can be changed partly or totally by the organisation before a game starts.

Penalty ladder: warning → round loss → map forfeit → disqualification → ban