Rules
Zaka CS 1.6 5v5 Competitive · version 1. These rules are applied automatically by the servers where possible and reviewed by referees where not.
Match format
- 5 v 5, roster of up to 6 (substitute or coach)
- First team to 16 rounds wins. 15 rounds as T and 15 as CT per team.
- Overtime: 6 extra rounds (3 as T and 3 as CT), start money $16,000, repeated until there is a winner.
- Knife round decides sides. Start money $800. Round time 1:45.
- First team to win the required number of maps (best of 3 = 2 maps, best of 5 = 3 maps).
- Double-elimination final: the team with fewer lost games wins. If the winners-bracket team wins the first game the final ends with zero lost games.
Maps
de_dust2, de_inferno, de_nuke, de_train, de_tuscan, de_mirage, de_forge
Grenades per round
Flashbangs: 2 · HE: 1 · Smoke: 1
Group tiebreakers
- Rounds won between the tied teams
- Matches won between the tied teams
- Rounds won between all teams of the group
- If still tied, extra rounds are played until the tie is broken
Communication
- Only the team leader may use public messages (messagemode 1), also when dead.
- All other members use team messages only (messagemode 2).
- The sixth player or coach may coach during freeze time only and must leave the tournament area if a referee asks.
- A player may talk only while alive or when his whole team is dead. A player counts as dead when the screen has faded to black, or 3 seconds after he fell if it does not fade.
- Allowed (TeamSpeak, Mumble, ...). The organisation is not responsible for installation or setup.
Client settings (checked automatically)
| Setting | Allowed |
|---|---|
cl_updaterate | 101 |
cl_cmdrate | 101 |
rate | 25000 |
fps_max | 0 to 101 |
ex_interp | 0.01 |
gamma | 1 to 3 |
brightness | 1 to 3 |
cl_shadows | 0 / 1 |
cl_minmodels | 0 / 1 |
cl_dynamiccrosshair | 0 / 1 |
m_filter | 0 / 1 |
hud_fastswitch | 0 / 1 |
| Must stay default | cl_weather, mp_corpse_stay, mp_decals, max_shells, max_smokepuffs, fastsprites |
| Launch options | noforcemparms, noforcemaccel, noforcemspd, freq (anything else needs referee approval) |
| Video | Brightness 52%, vibrance 30%, contrast 50%, sharpening none, gamma 70% |
Allowed and prohibited
Allowed
- Boosting
- Throwing grenades over buildings
- Personal GUIs
| Prohibited | Penalty |
|---|---|
| Binding duck to the scroll wheel | warning |
| Silent C4 installation (game bug) | warning |
| C4 must be planted at a viewable location | warning |
| Any flashbang bug use | warning; intentional: round loss up to disqualification |
| Personal models or skins | warning |
| Personal map textures | warning |
| Use of a sky box | loss by default |
| Cheat programs | disqualification and ban |
| Bug maps / map or program bug abuse | warning or loss by default |
| Scripts (silentrun, attack+use, ...) | warning |
| Speaking while alive with teammates alive, or contacting opponents | warning or loss of the competition |
| Public chat by a non-leader | warning |
| Client setting outside allowed values | warning |
| Launch option not on the approved list | warning |
| Video settings outside the limits | warning |
Timing, disconnects and protests
- Be ready 10 minutes before the scheduled time. After 5 minutes of waiting the absent team loses by default.
- Before round 3 starts the match restarts. After round 3 the round continues after reconnect by unpausing.
- If up to 3 players disconnect unintentionally the round score is discarded; the game is paused during freeze time until they reconnect.
- Intentional disconnection is sanctioned by the organisation. Refusing to connect to the match server can cost the team a default loss.
- Only the team leader or the coach can file a protest. A player who disagrees with a ruling must raise it with the referee before the match starts.
- Demos are recorded automatically by the server; players do not record demos.
- A team refusing an organiser-ordered rematch is disqualified.
- These rules can be changed partly or totally by the organisation before a game starts.
Penalty ladder: warning → round loss → map forfeit → disqualification → ban